The Dark Side of Star Wars Eclipse: Ambition, Silence, and Development Trouble

Image source: Quantic Dream/Lucasfilm Games
Published on 2026-06-18 by Alexandru Sabin · Editor / Founder / ⏱️ 4 min read

Well, being on GamesDifficulty and all, I shall today present to you how the development of Star Wars Eclipse got truly difficult…

 

Announced back in 2021 with a stunning cinematic trailer, the game immediately made a good impression. Being developed by Quantic Dream, the studio behind Detroit: Become Human, Heavy Rain, and Beyond: Two Souls, created hope that we would be getting an amazing game, and as such, it became highly anticipated.

 

But years later, the project got surrounded by silence, uncertainty, and rumors of troubled development. No matter how good a combination Star Wars is with cinematic storytelling, multiple characters, difficult choices, and a large-scale narrative, it could not escape the development hell of current-day trends.

 

Recent reports and rumors that have circulated heavily for the past couple of months have painted a complicated picture. Some sources have suggested that Star Wars Eclipse is still years away from release and making very slow progress. Others claim the game is far along, but still has a long way to go. Either way, the message seems clear: this is not a game close to launch.

 

One of the biggest concerns appears to be Quantic Dream’s current situation under NetEase. According to recent claims, NetEase may be reconsidering its commitment to the studio, especially after the weak performance of Spellcasters Chronicles, Quantic Dream’s multiplayer live-service project. That matters a lot because Spellcasters Chronicles failed commercially, and it has certainly made funding and support for Star Wars Eclipse more complicated.

 

At this point, we have seen this movie too many times. A celebrated studio for narrative-driven, single-player cinematic games makes a major shift towards live service and fails astoundingly, marking the studio’s downfall and putting itself in a position of insolvency and possible closure. The fact is, fans who loved Detroit: Become Human were waiting for the studio’s next big cinematic story, not a competitive online project. The studio was pushed into a direction that did not match its audience, and now Star Wars Eclipse may be paying the price.

 

From what was uncovered by multiple leaks and rumours, the game itself sounds incredibly ambitious. Multiple playable lead characters with different points of view across a larger grand-scale story, and one of these characters is said to be a traditional young Jedi: idealistic, good-hearted, but tested by morally questionable situations in an unexplored region of the galaxy.

 

Another rumored lead is a non-Force-sensitive girl living on a barren junk planet, poor and struggling, but not completely alone. She is supposedly cared for by an older man who acts like a surrogate grandfather. His illness may push her toward starting a revolution, even if that means standing against Force-sensitive groups like the Jedi.

 

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Image source: Quantic Dream/Lucasfilm Games

 

This kind of setup would be very compelling for a Star Wars story. The franchise has often focused on Jedi, Sith, empires, and rebellions, but Eclipse could explore something more personal: different lives being crushed by larger powers, with choices that may shape the future of an entire region.

 

The problem is that ambition alone does not finish a game. If the reports about development issues, impending layoffs following the problems around Spellcasters Chronicles, financial pressure, and possible tension between Quantic Dream, NetEase, and Lucasfilm are true, then Star Wars Eclipse has a very difficult road ahead.

 

There is also the simple fact that Star Wars games have a long history of being announced, reworked, delayed, or cancelled. KOTOR remake, anyone? Until Quantic Dream or Lucasfilm shows new gameplay or gives a proper update, it is hard to know how close this project really is to becoming real.

 

For now, Star Wars Eclipse feels like a game caught between two stories. One story is about the light at the end of the tunnel: a massive cinematic Star Wars adventure from a studio known for choice-driven narratives. And the other story is much darker: a troubled project stuck in slow development while the studio around it faces serious uncertainty. Well, at least the story is fitting for a Star Wars game, shifting between light and dark.

 

If Quantic Dream can actually finish Star Wars Eclipse, it could become one of the most unique Star Wars games ever made. The idea is still powerful, the potential is still there, but the road to release looks anything but simple. In this case, I hope the dark side will not win and this game will not be cancelled…

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