2005: A Game of Macroeconomics

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Minimal Challenge – Little to no difficulty, ideal for newcomers
1
Easy – Small learning curve, accessible for most players
2
Balanced – The standard difficulty developers aim for, engaging yet fair
3
Challenging – Requires proper effort and strategy to succeed
4
Punishing – Every mistake comes with severe consequences
5
Brutal – The Mount Everest of difficulty, only for hardcore veterans
6
Platforms:Web browserGame engines:shockwaveGenres:Simulator,StrategyPlayer perspectives:TextThemes:EducationalFull Release:2005-12-31Developer:Macmillan Ltd.Publisher:Macmillan Ltd.

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